I guess anyone who uses Razers overpriced equipment only cares about the shiny lights and not if the button mapping for things like, oh-i-dunno, CONTROLS work. If youre like me and use the Razer Nostromo (or some overpriced equivalent) to play Warframe (or any game), youll need to make it so its visible to the Linux OS, and subsequently, other programs. He didn't create/make any of the software, just figured out a way to utilize them all together.
#Unraid pro invalid expansion how to#
My guildmaster, /u/andro353, made us a handy guide for how to use Nostromo in Linux (he tested it in Kubuntu 20.04 and 21.10), and I use my Reddit account more than he does so he gave me permission to share. If you want to try it out, a native Linux version can be downloaded from my github and played right away (no installation necessary): I've tried to include a variety of different things to do to help make each maze seem unique. Then there are also some easy trial and error type obstacles. Some involve finding hints to solve puzzles, while others have platformer type elements. The game also now has 20 different puzzles/obstacles that are randomly dropped into the mazes at key points to impede the player's progress. I created a special retro-themed texture pack for this game project. Now almost everything in the game, except for skies, have textures applied. Earlier versions of the game, before v0.5, did not feature any textures. Some of the big updates since I last posted on reddit several months ago about this project include new content and graphical improvements. The game is played from a first person perspective, reminiscent of early FPS games, except there is no combat in this one. I just released a sixth version of my adventure game featuring procedurally generated mazes.